While the number of video gamers among adults is substantial, it is still well under the number of teens who play. Independent of all other factors, younger adults are considerably more likely than older adults to play games, and the likelihood that an adult is a video gamer decreases significantly with age. There is no significant difference in game playing across income groups or between suburbanites and adults from other locales. Current students who are 18 or older are also avid players. Internet users are also significantly more likely to play games than those who are not online. Younger generations tend to dominate the gaming world; however, older respondents who do play games are more avid players.
In the wake of the "Grand Theft Auto" scandal, some people are surprised that there's a thriving market for sexually oriented games. But when the hidden, X-rated "Hot Coffee" scenes were discovered in GTA, touching off a storm of indignation that made headlines across the country and raged all the way to Congress , not everyone thought the brouhaha was an all-around disaster for the industry. People who knew nothing about games knew about 'Hot Coffee. Bottom line: Millions of people are beginning to understand that many games have mature or adults-only content and parents should be extra careful to read and understand the ratings on games before buying them for their children.
Cybersex has been an undercover feature of online games since chat encounters in early text-only titles. But players want more - for example, Second Life modders sculpt their own genitalia and script humping animations. Good thing a new crop of massively multipartner games are racy by design. Here's a peek. Naughty America: The Game credit:.